Disney Interactive Studios executives Warren Spector and Mark Meyers will be delivering a keynote address at the Game Education Summit, June 11 in Da read more »
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Interview with Jenova Chen about Thatgamecompany, FlOw, FlOwer and game design. Extremely interesting read. read more »
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The expected API promises many new features, enhancements and is the first total rewrite of the OpenGL Standard. Well, that’s the plan at least. read more »
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Taking player perspective into account during design is important, and adapting personas from software development is an easy way to do so. read more »
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http://www.assistcg.com/ - resource of high quality seamless textures 1024x1024 px. Tutorials and articles a read more »
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AI development can last forever. You're never really done. At least not until you say you are. read more »
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The latest NVIDIA PhysX SDK (Free for commercial and non-commercial use) — version 2.8.1 — is now available. The new version improves joint performan read more »
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The 10 chapters of the Cg Tutorial are now available online for free. The Cg Tutorial teaches you more than just the Cg Shading Language. It serves a read more »
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PC FPS design vs. Console FPS design. Why we must design to a specific platform, and not design a PC FPS for a console platform. read more »
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