Gameswf (pronounced “game swiff”) is an open source library that was designed to be used as a UI library for computer and console games. read more »
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Only when the AI was programmed to do something counter-intuitive (for a computer) did the AI seem human. read more »
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What makes a weapon feel powerful? Watch side-by-side comparisons of shotguns, rifles and machineguns and pinpoint the things that work. read more »
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An interesting article describing the level design process for The Two Towers game. read more »
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AI research firm Novamente has created a new type of software that learns by interacting with avatars in virtual worlds such as Second Life. read more »
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Sales statistics for "Holiday Bonus" by Grey Alien Games. Shows just how much impact portals can have on sales. It's also interesting to see that read more »
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PerfHUD 6 Beta 2 is the second public beta of PerfHUD. NVIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications. read more »
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Some tools to get your head around the scope of a large project... It is critical to focus the team on pillars that form the core of the game. read more »
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Following up on the perils of having "more for the sake of more" in your game, here are a few reasons why a more focused product is a good thing. read more »
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