Cellular automata have uses beyond Game of Life. Learn how to use a CA to solve a maze and even to reduce the search space for a pathfinding problem! read more »
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How the game Shopmania was rebuilt based on feedback on the game's first released read more »
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This is episode 1 of The J Force Video Documentaries, "Making of The Best Indie Game Ever." read more »
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Add a fully animated monster,weapons,vehicles, sound effects and music to your shopping cart in the latest on-line game asset supersrore. read more »
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I'm sure everyone feels like this at some point. Don't let your potential go unused. read more »
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In gaming circles, "linear" has become a dirty word indeed, a black mark against an otherwise fine videogame.

These people are wrong. read more »
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The assumption seems to be that developers simply don’t care if their game is good and thus it will be easy for a new team to come in and do well. read more »
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After 4 years of development a version of a successful game was released with fewer features, higher system requirements and unproven scalability read more »
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Code can get too complex for its own good. Milestone pressures, growing teams and budgets, etc. This is where test-driven development comes in. read more »
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Veteran game developer Thom Robertson suggests that ALL third-person cameras are broken.rnrnhttp://thomr.eochu.com/article.php?story=200806042017 read more »
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